Incoming freshman Kaylee de Soto got a head start at MIT this summer, arriving in June to help the Plasma Science and Fusion Center explore options for upgrading their digital outreach tools.

Paul Rivenberg

Kaylee de Soto: A game changer

Incoming freshman refreshes Plasma Science and Fusion Center outreach tools

Paul Rivenberg  |  PSFC

On August 21 Kaylee de Soto was in Tennessee viewing the eclipse – but with a newly acquired perspective on the sun’s corona, and the fusion processes going on behind the shadow of the moon.

The incoming freshman from Miami, Florida, worked this summer at the Plasma Science and Fusion Center (PSFC), where the focus is on how to create the sun’s fusion energy on earth. Wanting to spend her summer productively she had explored MIT’s UROP offerings, hoping she might be eligible. Drawn to a PSFC request for someone to evaluate and explore options for the their education program’s popular, but dated, video game, she took a chance and contacted the Center.

“We were surprised to get a response from someone not yet registered at MIT,” says research scientist Jerry Hughes, “but were impressed with her background and her drive.”

Because she was not yet officially an MIT student the PSFC could not hire her as a UROP, but was able to offer her the project as a summer job.

The C-Mod Jr. video game, based on the MIT tokamak that completed its final run in 2016, provides a console of 8 yellow buttons that control corresponding magnets spaced around a virtual cross section of a tokamak, which is typically projected onto a screen. Because the hot plasma fuel required for fusion responds to magnetic fields, participants can collectively try to control the virtual plasma by toggling their buttons on and off, pushing the plasma away from their area of the tokamak wall.  The goal is to keep the plasma centered and burning, so that more fusion energy can be created.

De Soto quickly familiarized herself with C-Mod Jr., and with the current literature about digital gaming. She surveyed the graduate students and staff who currently host the game at education events, as well as teachers and students from schools that had toured the Center, compiling their comments about its perceived strengths and weaknesses. She hosted the game herself for summer tour groups, to see how it personally felt as a teaching tool.

“The great thing about the game is that it gets people working together to make fusion happen. Everyone has to be on the same page,” she says. “But it’s somewhat limited in what it teaches.”

De Soto’s research and creativity led her to propose five paths the PSFC could take, from simply updating the current game’s graphics and interface to creating a digital game that would explore sustainable energy as a whole in collaboration with other MIT energy-oriented departments and laboratories. She presented her findings to the MIT community at a special seminar in early August.

“It is extraordinary for an incoming freshman to give this kind of presentation before graduate students, professors and research scientists at the PSFC,” noted Hughes.

By the time de Soto gave her talk she was comfortable at the PSFC, though she admits the barrage of new faces when she arrived at the Center was challenging. “I was really nervous, being an incoming freshman, meeting all these adults and grad students. ‘I look really young; it’s really obvious,’ I thought. But I got to know everyone, and everyone is super nice and easygoing.”

This experience was not de Soto’s first at MIT. In 2016 she was part of MIT’s Minority Introduction to Engineering and Science (MITES) program, where she was singled out as “top student in special relativity and linear algebra courses.”

She hopes to continue working at the PSFC in the fall as a UROP student, overseeing relationships she has established with MIT’s Game Lab and MIT Energy Initiative (MITei). Both groups have expressed interest in helping to develop some of her proposals.

“We hired her to improve or replace one game, and we may end up with three,” notes Hughes. “I’d say that was an excellent return on an investment.”

De Soto plans to summarize her findings as a case study, and submit it for publication to some of the gaming journals she reviewed when she began her research in July.

“When I arrived at the PSFC this summer I had no idea what nuclear science and engineering (NSE) was,” she admits. “Now I may actually minor in NSE.”

She is still intent on a Physics major, but with a new perspective on plasma science, and a passion for finding new ways to make science education fun.

PSFC education program activities are sponsored in part by the U.S. Department of Energy, Office of Fusion Energy Science.

Topics: Magnetic fusion energy, High field magnets


3D viewers and video games (PSFC News)